

In 2011, on my spare time, I created my own 3D engine in Java and a game called Overbind, a portal-like game. I always loved programming and video games, mainly in Java at that time.

I hope it can be interesting to some of you, this is the first time I am sharing my story. I am about to close the company, so I decided to give a postmortem, explaining the good and bad sides, and trying to be as sincere as possible.
SUBNAUTICA VS FARSKY FREE
The company gave birth to 3 projects: FarSky, Sky Break, and The Free Ones. It does not store any personal data.My name is Tim (aka Spekler), I am a French developer and the founder of the indie video game company Farsky Interactive. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Not only does the game come with the primary “Adventure” mode, but it also features a “Sandbox” mode that unlocks once you complete the main storyline. Through crafting, better diving helmets can be made (to allow diving at greater depths) as well as better sources of oxygen to allow for longer journeys, and all of that is ultimately necessary to find all 9 pieces of the submarine. Mining resources such as iron in order to build tools is critical, but so too is hunting prey for food (you can die of hunger!) or even getting coal to power the stove to properly cook your food. Because of the limited air supply (which I feel may be too limited at a paltry 3 minutes and 20 seconds at first), each venture outside the small base must be carefully planned.

The player cannot immediately swim to the surface (both because the game limits them, but also because they’d get the bends in real-life) and diving below a certain depth without the proper gear will result in intense pressurization killing them quickly. What I’ve really enjoyed in my time with this game so far is its attention to underwater physics and the like. In essence, it’s one part Minecraft and one part Miasmata. Too deep to safely swim to the surface (and with limited air supplies anyway even if he were to think of doing so), he has to set up shop in an abandoned undersea facility and use it as a staging ground to locate the missing pieces of his watercraft, grow food, and build parts to assist him on his journey. In FarSky, players take the role of Nathan, a researcher whose submarine breaks down deep underwater in the middle of the ocean.
